UX and Digital Product Design
- —UX research, ideation, prototyping and testing
- —Figma and AI-assisted design workflows
- —Portfolio case study

Twelve weeks to stop guessing what your users need - and start knowing. This is a hands-on, part-time online course in UX and digital product design, built around a research-first process and a real team project. You’ll learn to uncover what people actually need, turn messy research into decisions you can defend, prototype and test in Figma, and use AI where it actually helps. You’ll finish with a portfolio case study, the vocabulary to explain your thinking to anyone in the business, and considerably more confidence than you started with.
- Format
- Online
- Location
- Online
- Fee
- SEK 32 300 (excl. VAT)SEK 40 375 (incl. VAT)Show prices in≈ (excl. VAT)≈ (incl. VAT)This price is an estimate
Local VAT may apply, read more.
The currency converter offers an estimate. Final amounts may differ.
- Payment plans
- Read more about your options
- Apply by
- Monday 7 September
- Start
- Wednesday 23 September
- End
- Wednesday 9 December
Most design problems are human problems first. And most digital products fail not because the interface was ugly, but because nobody stopped to understand the person on the other side of it.
Over twelve weeks you’ll work through the full UX process - from research and synthesis through to tested, interactive prototypes - on a real design brief with a real team. You’ll interview actual strangers, not imaginary users. You’ll run usability tests. You’ll present your work and have it questioned, and learn how to hold your reasoning under pressure from people who don’t design for a living.
The emphasis here is on research and judgement, not tools. Anyone can learn Figma from YouTube. What’s much harder to pick up alone is the curiosity to ask better questions, the critical thinking to know when your data is telling you something and when it isn’t, and the discipline to stay in scope when everyone in the room wants to jump to a solution. That’s what this course is built around.
You’ll use FigJam, Figma and AI tools throughout the course, including Perplexity, ChatGPT, Claude, Google AI Studio, NotebookLM (to name a few) - with a clear-eyed view of where each one helps and where it doesn’t. All tools used have free plans that cover the course.
Whether you’re a designer wanting to formalise how you work, a product manager or entrepreneur who keeps making product decisions on instinct, or someone who’s been doing UX for years without the language to prove it - this course gives you a process you can trust and defend.
Week 1: Course kick-off & warm-up sprint
Start your journey with essential mindsets and hands-on with the design process. Conduct real research on each other to discover pain points and turn what you find into prioritised and actionable insights.
Week 2: Warm-up sprint part 2
Take your insights through ideation, a lo-fi prototype and a real test - yes, a full design cycle in two weeks! You'll also vibecode a solution for a genuine daily frustration and learn how to give and take design critique.
Week 3: Project kickoff – team alignment & discovery
Choose your design brief, align as a team using tools professional design teams actually use - team alignment maps, contracts, RACI - and start your discovery research, using AI for desk research without outsourcing your judgement to it.
Week 4: Research & synthesis tools
Go beyond the interview: surveys, diary studies and contextual inquiry, and how to choose between them. You'll map your project's stakeholders, and use AI to speed up synthesis without letting it think for you.
Week 5: Stakeholder management (guest lecture)
Most design work doesn't fail in Figma - it fails in the room where non-designers don’t trust you enough. An industry product leader will cover how to map stakeholders and bring people in early enough to shape the work, not block it.
Week 6: Defining & communicating insights
The hardest part of research isn't collecting data - it's deciding what it means. Affinity mapping, personas and journey maps, and how to turn transcripts into insights people will act on. You'll analyse by hand first, then use AI to challenge what you found.
Week 7: From problem to solution
Move from insight to intent: write context scenarios, map user flows, develop a value proposition, and sketch solutions that follow from your research. You'll test your product's core message on real people before designing a single screen.
Week 8: Core design mindsets, concepts & methods
Strengthen your design foundations: mental models, affordances, visual hierarchy, information architecture and usability heuristics. This week also covers accessibility, since around one in five people you design for has some form of disability.
Week 9: Hi-fi prototyping with Figma
Bring your solution to life with advanced Figma prototyping - building something interactive enough that a real user can move through it unaided, because a prototype nobody can navigate tells you nothing.
Week 10: Storytelling in UX
You'll craft the story arc for your case study and refine your insights and design work. Past participants consistently say this week is when everything finally clicks into place.
Week 11: Final presentations
Present your UX case study to peers and instructors - the full arc from research through to tested solution - and defend your reasoning. You'll leave with feedback to sharpen it for your portfolio, and a reflection on how far you've come.
Week 12: Career tracks, portfolio & interview tips
An open final session shaped around your cohort's needs: UX career paths, portfolio structure, interview prep and an honest look at the state of the market - including how to assess a company's design maturity before you accept a role. Industry experts join for a Q&A.
This course is designed for people who are already making things and want to understand why their users behave the way they do. You might be:
- A junior to mid-level designer looking to deepen your UX expertise
- A product manager, marketer or entrepreneur who keeps making product decisions on instinct and wants a process instead
- A self-taught designer who wants structured methods you can name and defend
- An aspiring UX designer preparing for your first role
- Someone who's been doing UX for years without formal training, and wants to validate what you know
This is practical and hands-on from week one: weekly video lessons, a two-hour live workshop every Wednesday, a team project from week three, and structured peer critique. Around 10-15 hours a week, designed to fit around a job.
You'll work in Figma and FigJam alongside AI tools including Google AI Studio, Perplexity, ChatGPT, Claude and NotebookLM - all on free plans.
- A research process you can defend: sharpen your discernment when picking research methods, analysing data and connecting the dots
- The language to explain your thinking: articulate your process and speak about design in the terms the industry uses
- The judgement to know when to use what: the skill that separates a practitioner from someone who followed a tutorial
- A portfolio case study built from real research: real users, real testing, a real team - presented and critiqued
- Confidence working with non-designers: map stakeholders, read what each one cares about, and hold your reasoning under pressure
- Working fluency with Figma and FigJam: from lo-fi sketching through to interactive, testable prototypes
- Your own judgement about AI in design: where it accelerates your work, where it degrades it, and how to defend its use
- Working in teams: twelve weeks designing, critiquing and presenting alongside the same small group of working professionals
- Subject
- Creativity & Design
- Level
- Professional
- Format
- Online
- Language
- English
- Location
- Online
- Fee
- SEK 32 300 (excl. VAT)SEK 40 375 (incl. VAT)Show prices in≈ (excl. VAT)≈ (incl. VAT)This price is an estimate
Local VAT may apply, read more.
The currency converter offers an estimate. Final amounts may differ.
- Payment plans
- Read more about your options
- Apply by
- Monday 7 September
- Start
- Wednesday 23 September
- End
- Wednesday 9 December
- Commitment
- 10 hours/week
- Course Dates
Course starts online Wednesday September 23 at 18:00 – 20:00 CEST.
Course ends online Wednesday December 9 at 18:00 – 20:00 CET.
Subsequent lectures take place weekly via Zoom on Wednesdays at 18:00 – 20:00 CEST/CET.In between, you study the course via our learning platform Canvas and decide for yourself when you complete the course assignments during the week according to the scheduled submission.
All times follow Stockholm local time. Please note that Sweden changes from CEST to CET on 25 October 2026, so remember to account for the time change in your local time zone.
Do I need any prior knowledge?
For this course you should possess 1-5 years of design experience as a junior/mid-level designer, product manager, marketer, or entrepreneur. A good level of English is also required.
Course fee
Fee excl. VAT
32 300 SEK
Fee incl. VAT
40 375 SEK
Local VAT may apply, read more . The currency converter offers an estimate. Final amounts may differ.
Additional Information
By clicking "REGISTER" on this page, you take your first step towards enrolling in the course. At this point, there are no financial commitments. If your profile and experience align with the course requirements, you will receive an enrollment offer. Only after accepting your place will you be asked to provide invoicing details. Invoices are issued once the minimum number of participants have been enrolled and the course is confirmed to run.
FAQ
You'll find answers to the most frequently asked questions here.
Course Director

Nirish Shakya
Nirish Shakya is a Design Thinking Consultant, Educator and Coach.
Testimonials
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Questions about the course?
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