Build Future Scenarios with AI
- —Future scenario methods
- —Visualise with generative AI
- —AI literacy for prototpying

Future scenarios often stay trapped in reports and slide decks. This course makes possible futures visible, tangible and easier to question. Through scenario thinking and generative image AI, explore how a future might look, feel and function — and what assumptions or consequences those images may hide. Leave with a visual Future Scenario Board and a practical method for using visual futures to explore real challenges and possibilities. The aim is not to predict the future, but to make possible futures visible enough to examine, discuss and begin shaping.
- Format
- Daytime
- Location
- Delta Campus, Neukölln, Berlin DE
- Fee
- SEK 8 319 (excl. VAT)SEK 9 900 (incl. VAT)Show prices in≈ (excl. VAT)≈ (incl. VAT)This price is an estimate
Local VAT may apply, read more.
The currency converter offers an estimate. Final amounts may differ.
- Apply by
- Monday 5 October
- Start
- Thursday 8 October
- End
- Thursday 8 October
→ DATE: Thursday 8 October 2026
→ TIME: 9:00 - 16:00 (Welcome gathering at 08:30)
→ LOCATION: Delta Campus, Neukölln, Berlin DE
Scenarios are not predictions. Visualising a possible future can influence which futures become easier to imagine, discuss and support. Images can also make one future appear more desirable or inevitable while obscuring alternatives. The course therefore focuses on both building and questioning visual futures.
The course begins with a hands-on futures game using prepared cards to map possible developments according to how likely and desirable they appear. This opens up questions around whose perspective defines what is likely or desirable, and what would need to change for different futures to emerge.
Selected developments are then combined into a focused “What if?” scenario and applied to a real project, challenge or decision. The scenario is explored in relation to its potential impact on users, audiences, organisations or markets, including the possibilities, needs and tensions it could create.
The course introduces a practical structure for directing generative image AI through subject, action, environment, composition, light, material, atmosphere and visual reference. The selected future is visualised through three connected perspectives: the wider environment or system, an artefact or touchpoint that provides evidence of that future, and the lived experience of a person affected by it.
The final stage focuses on critically examining the resulting imagery: what it makes attractive, inevitable or invisible; whose perspectives may be missing; and what is grounded in evidence versus speculation. The scenario is then revised against a deliberate constraint or overlooked perspective and a plan is made for applying the method professionally.
The result is a Project Future Board and a repeatable method for using visual futures as a tool for exploring and shaping future directions.
What you'll leave with:
- A visual scenario board, not a slide deck
- A repeatable method for moving from signals and questions to visual propositions
- Practical AI art direction: prompting, references, structure
- A framework for judging bias, omission, and false inevitability
- A practical set of questions for evaluating bias, visual conventions, and unintended consequences
- A plan for using visual futures methods in your own work
This course is for anyone who wants to become more deliberate about imagining and shaping the future, rather than responding only to what already exists.
It is particularly relevant for designers, creative directors, strategists, educators, innovation leads, founders, and people navigating a professional or organisational transition. You do not need to work in foresight or have prior experience with generative image AI. Bring a personal, professional, product, service, cultural, or organisational question you want to explore. Alternatively, you can work with a scenario provided during the workshop.
To fully participate in this course, you will require a laptop and active subscription to an image AI tool (Gemini, Chatgpt, Midjourney, Runway, Flux or other). This is not included in the course fee.
- Subject
- Creativity & Design
- Level
- Professional
- Format
- Daytime
- Language
- English
- Location
- Delta Campus, Neukölln, Berlin DE
- Fee
- SEK 8 319 (excl. VAT)SEK 9 900 (incl. VAT)Show prices in≈ (excl. VAT)≈ (incl. VAT)This price is an estimate
Local VAT may apply, read more.
The currency converter offers an estimate. Final amounts may differ.
- Apply by
- Monday 5 October
- Start
- Thursday 8 October
- End
- Thursday 8 October
- Course Dates
This course takes place on Thursday, October 8, 2026 at Delta Campus, Neukölln, Berlin DE.
We’ll start with a welcome gathering at 08:30, followed by the course from 09:00–16:00. Lunch is included.
Do I need any prior knowledge?
Basic familiarity with generative AI is helpful, but no specialist technical knowledge or advanced Midjourney experience is required. Also, familiarity with collaborative whiteboards such as Miro is recommended.
Course fee
Fee excl. VAT
8 319 SEK
Fee incl. VAT
9 900 SEK
Local VAT may apply, read more . The currency converter offers an estimate. Final amounts may differ.
Additional Information
By clicking "REGISTER" on this page, you take your first step towards enrolling in the course. At this point, there are no financial commitments. Only after registering for the course will you be asked to complete payment to secure your spot. Once you have completed payment, your registration for the course is complete.
FAQ
You'll find answers to the most frequently asked questions here.
Course Director

Ulrike Kerber
Ulrike Kerber is a creative director, motion designer, educator, and PhD researcher investigating how designers develop creative, self-directed, and critically aware practices with generative AI. Her FLUXUS learning framework combines Design Thinking, visual experimentation, embodied reflection, AI literacy, and an ethics of restraint.
She brings more than 25 years of experience in visual communication and motion design, with work for international media and entertainment organizations including Disney, MTV, Nickelodeon, BBC, Discovery, and Showtime. She has taught creative practice, design, and AI-supported visual storytelling at international universities and professional programs.
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